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path: root/src/libjin/ai/je_state_machine.cpp
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#include "je_state_machine.h"

using namespace std;

namespace JinEngine
{
    namespace AI
    {

        StateMachine::StateMachine()
        {

        }

        StateMachine::~StateMachine()
        {

        }

        void StateMachine::onUpdate()
        {

        }

        const string& StateMachine::getCurrentState()
        {

        }

        void StateMachine::addParameteri(const std::string& name)
        {

        }

        void StateMachine::addParameterf(const std::string& name)
        {

        }

        void StateMachine::addParameterb(const std::string& name)
        {

        }

        void StateMachine::addParametert(const std::string& name)
        {

        }

        void StateMachine::addState(const std::string& name)
        {

        }

        void StateMachine::addTransitioni(const std::string& stateFrom, const std::string& stateTo, const std::string& name, int value)
        {

        }

        void StateMachine::addTransitionf(const std::string& stateFrom, const std::string& stateTo, const std::string& name, float value)
        {

        }

        void StateMachine::addTransitionb(const std::string& stateFrom, const std::string& stateTo, const std::string& name, bool value)
        {

        }

        void StateMachine::addTransitiont(const std::string& stateFrom, const std::string& stateTo, const std::string& name)
        {

        }

        void StateMachine::setParameteri(const std::string& name, int value)
        {

        }

        void StateMachine::setParameterf(const std::string& name, float value)
        {

        }

        void StateMachine::setParameterb(const std::string& name, bool value)
        {

        }

        void StateMachine::setParametert(const std::string& name)
        {

        }

        void StateMachine::trigger(const std::string& name)
        {

        }

        void StateMachine::forceToState(const std::string& name)
        {

        }

        void StateMachine::reset()
        {

        }

        void StateMachine::addEnterListener(SingleStateCallback callback)
        {

        }

        void StateMachine::addExitListener(SingleStateCallback callback)
        {

        }

        void StateMachine::addTranslateListener(DoubleStateCallback callback)
        {

        }

    } // namespace AI 
} // namespace JinEngine