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path: root/src/libjin/ai/state_machine.cpp
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#include "state_machine.h"

#include "../utils/log.h"

using namespace std;

namespace JinEngine
{
	namespace AI
	{

		StateMachine::StateMachine(Mode mode, void* userdata)
			: mCurrentState(0)
			, mUserData(userdata)
			, mMode(mode)
		{
			addState(0);
		}

		StateMachine::~StateMachine()
		{
		}

		void StateMachine::invokeCallback(int from, int to)
		{
			if (mExitCallback != nullptr)											  
				mExitCallback(from, mUserData);
			if (mTraslateCallback != nullptr)
				mTraslateCallback(from, to, mUserData);
			if (mEnterCallback != nullptr)												 
				mEnterCallback(to, mUserData);
			map<int, StateChangeCallback>::iterator it = mOnExitState.find(from);
			if (it != mOnExitState.end())												  
				it->second(mUserData);
			map<pair<int, int>, StateTranslateCallback>::iterator transItr
				= mOnStateTranslate.find(pair<int, int>(from, to));
			if (transItr != mOnStateTranslate.end())
				transItr->second(mUserData);
			it = mOnEnterState.find(to);
			if (it != mOnEnterState.end())												 
				it->second(mUserData);										
		}

		void StateMachine::stepwiseProcess()
		{
			map<int, State>::iterator it = mStates.find(mCurrentState);
			if (it == mStates.end())
			{
				jin_log_error("The state [%d] is not exist.", mCurrentState);
				return;
			}
			State& state = it->second;
			for (int i = 0; i < state.transitions.size(); ++i)
			{
				Conditions conditions = state.transitions[i].conditions;
				bool isActive = true;
				for (int j = 0; j < conditions.conditions.size(); ++j)
				{
					isActive &= processCondition(conditions.conditions[j]);
					if (!isActive)
						break;
				}
				if (isActive)
				{
					// Traslate
					mCurrentState = state.transitions[i].state;
					invokeCallback(state.name, mCurrentState);
					break;
				}
			}
			// Call update
			if (mUpdateCallback != nullptr)
				mUpdateCallback(mCurrentState, mUserData);
			map<int, StateUpdateCallback>::iterator uit = mOnUpdateState.find(mCurrentState);
			if (uit != mOnUpdateState.end())
				uit->second(mUserData);
		}

		void StateMachine::iterativeProcess()
		{
			map<int, State>::iterator it = mStates.find(mCurrentState);
			if (it == mStates.end())
			{
				jin_log_error("The state [%d] is not exist.", mCurrentState);
				return;
			}
			State& state = it->second;
			bool isActive = true;
			for (int i = 0; i < state.transitions.size(); ++i)
			{
				Conditions conditions = state.transitions[i].conditions;
				isActive = true;
				for (int j = 0; j < conditions.conditions.size(); ++j)
				{
					isActive &= processCondition(conditions.conditions[j]);
					if (!isActive)
						break; 
				}
				if (isActive)
				{
					// Traslate
					mCurrentState = state.transitions[i].state;
					invokeCallback(state.name, mCurrentState);
					break;
				}
			}
			// Call update
			if (mUpdateCallback != nullptr)
				mUpdateCallback(mCurrentState, mUserData);
			map<int, StateUpdateCallback>::iterator uit = mOnUpdateState.find(mCurrentState);
			if (uit != mOnUpdateState.end())
				uit->second(mUserData);
			// Recursive.
			if(isActive)
				return iterativeProcess();
		}

		void StateMachine::setMode(Mode mode)
		{
			mMode = mode;
		}

		void StateMachine::update()
		{
			switch (mMode)
			{
				case Mode::Iterative: iterativeProcess(); break;
				case Mode::Stepwise: stepwiseProcess(); break;
			}
		}

		bool StateMachine::processCondition(const Condition& condition)
		{
			map<int, Parameter>::iterator it = mParameters.find(condition.parameter);
			if (it == mParameters.end())
			{
				jin_log_error("The parameter <%d> is not exist", condition.parameter);
				return false; 
			}
			Parameter& p = it->second;
			switch (p.type)
			{
				case ParameterType::Int: 
				{
					int value = p.value._int;
					int cvalue = condition.value._int;
					bool is = false;
					is |= ((condition.expression & ParameterExpression::INT_GREATER) ? value > cvalue : false);
					is |= ((condition.expression & ParameterExpression::INT_EQUAL) ? value == cvalue : false);
					is |= ((condition.expression & ParameterExpression::INT_LESS) ? value < cvalue : false);
					return is;
				}
				case ParameterType::Float:
				{
					float value = p.value._float;
					float cvalue = condition.value._float;
					bool is = false;
					is |= ((condition.expression & ParameterExpression::FLOAT_GREATER) ? value > cvalue : false);
					is |= ((condition.expression & ParameterExpression::FLOAT_EQUAL) ? value == cvalue : false);
					is |= ((condition.expression & ParameterExpression::FLOAT_LESS) ? value < cvalue : false);
					return is;
				}
				case ParameterType::Bool: 
				{
					bool value = p.value._bool;
					bool cvalue = condition.value._bool;
					bool is = false;
					is |= ((condition.expression & ParameterExpression::BOOL_IS) ? value == cvalue : false);
					is |= ((condition.expression & ParameterExpression::BOOL_NOT) ? value != cvalue : false);
					return is;
				}
				case ParameterType::Trigger:
				{
					bool is = p.value._trigger;
					// Close trigger.
					p.value._trigger = false;
					return is;
				}
			}
			return false;
		}

		int StateMachine::getCurrentState()
		{
			return mCurrentState;
		}

		void StateMachine::addParameteri(int name)
		{
			if (mParameters.find(name) != mParameters.end())
			{
				jin_log_error("The parameter <%d> is already exist.", name);
				return;
			}
			Parameter p; 
			p.type = ParameterType::Int;
			p.value._int = 0;
			mParameters.insert(pair<int, Parameter>(name, p));
		}

		void StateMachine::addParameterf(int name)
		{
			if (mParameters.find(name) != mParameters.end())
			{
				jin_log_error("The parameter <%d> is already exist.", name);
				return;
			}
			Parameter p;
			p.type = ParameterType::Float;
			p.value._float = 0.0f;
			mParameters.insert(pair<int, Parameter>(name, p));
		}

		void StateMachine::addParameterb(int name)
		{
			if (mParameters.find(name) != mParameters.end())
			{
				jin_log_error("The parameter <%d> is already exist.", name);
				return;
			}
			Parameter p;
			p.type = ParameterType::Bool;
			p.value._bool = false;
			mParameters.insert(pair<int, Parameter>(name, p));
		}

		void StateMachine::addParametert(int name)
		{
			if (mParameters.find(name) != mParameters.end())
			{
				jin_log_error("The parameter <%d> is already exist.", name);
				return;
			}
			Parameter p;
			p.type = ParameterType::Trigger;
			p.value._trigger = false;
			mParameters.insert(pair<int, Parameter>(name, p));
		}

		void StateMachine::addState(int name)
		{
			if (mStates.find(name) != mStates.end())
			{
				jin_log_error("The state [%d] is already exist.", name);
				return;
			}
			State state;
			state.name = name; 
			mStates.insert(pair<int, State>(name, state));
		}

		const char* StateMachine::parameterTypeString(ParameterType type)
		{
			switch (type)
			{
				case ParameterType::Int: return "int"; 
				case ParameterType::Float: return "float"; 
				case ParameterType::Bool: return "bool"; 
				case ParameterType::Trigger: return "trigger"; 
			}
		}

		void StateMachine::addTransition(int from, int to, const Conditions& conditions)
		{
			map<int, State>::iterator it;
			it = mStates.find(from);
			if (it == mStates.end())
			{
				jin_log_error("The state [%d] is not exist.", from);
				return;
			}
			State& fromState = it->second;
			it = mStates.find(to);
			if (it == mStates.end())
			{
				jin_log_error("The state [%d] is not exist.", to);
				return;
			}
			// Check condtion correctness.
			for (int i = 0; i < conditions.conditions.size(); ++i)
			{
				const Condition& condition = conditions.conditions[i]; 
				map<int, Parameter>::iterator itp;
				itp = mParameters.find(condition.parameter);
				if (itp == mParameters.end())
				{
					jin_log_error("The parameter <%d> is not exist.", condition.parameter);
					return;
				}
				Parameter& p = itp->second;
				if (p.type != condition.type)
				{
					jin_log_error("The type of parameter <%d> is a %s, but the transition gives a %s value."
						, condition.parameter, parameterTypeString(p.type), parameterTypeString(condition.type));
					return;
				}
			}
			// Add transition.
			Transition transition;
			transition.conditions = conditions;
			transition.state = to;
			fromState.transitions.push_back(transition);
		}

		void StateMachine::setParameteri(int name, int value)
		{
			map<int, Parameter>::iterator it = mParameters.find(name);
			if (it == mParameters.end())
			{
				jin_log_error("The state [%d] is not exist.", name);
				return;
			}
			Parameter& p = it->second;
			if (p.type != ParameterType::Int)
			{
				jin_log_error("The type of parameter <%d> is %s, but try to assign a int value to it", name, parameterTypeString(p.type));
				return;
			}
			p.value._int = value;
		}

		void StateMachine::setParameterf(int name, float value)
		{
			map<int, Parameter>::iterator it = mParameters.find(name);
			if (it == mParameters.end())
			{
				jin_log_error("The state [%d] is not exist.", name);
				return;
			}
			Parameter& p = it->second;
			if (p.type != ParameterType::Float)
			{
				jin_log_error("The type of parameter <%d> is %s, but try to assign a float value to it", name, parameterTypeString(p.type));
				return;
			}
			p.value._float = value;
		}

		void StateMachine::setParameterb(int name, bool value)
		{
			map<int, Parameter>::iterator it = mParameters.find(name);
			if (it == mParameters.end())
			{
				jin_log_error("The state %s is not exist.", name);
				return;
			}
			Parameter& p = it->second;
			if (p.type != ParameterType::Bool)
			{
				jin_log_error("The type of parameter <%d> is %s, but try to assign a bool value to it", name, parameterTypeString(p.type));
				return;
			}
			p.value._bool = value;
		}

		void StateMachine::setParametert(int name)
		{
			map<int, Parameter>::iterator it = mParameters.find(name);
			if (it == mParameters.end())
			{
				jin_log_error("The state %s is not exist.", name);
				return;
			}
			Parameter& p = it->second;
			if (p.type != ParameterType::Trigger)
			{
				jin_log_error("The type of parameter <%d> is %s, but try to assign a trigger value to it", name, parameterTypeString(p.type));
				return;
			}
			p.value._trigger = true;
		}

		void StateMachine::forceToState(int name)
		{
			if (mStates.find(name) == mStates.end())
			{
				jin_log_error("The state [%d] is not exist.", name);
				return;
			}
			mCurrentState = name;
		}

		void StateMachine::addEnterListener(int state, const StateChangeCallback& callback)
		{
			if (mOnEnterState.find(state) != mOnEnterState.end())
			{
				jin_log_error("The enter listener of [%d] is already exist.", state);
				return;
			}
			mOnEnterState.insert(pair<int, StateChangeCallback>(state, callback));
		}

		void StateMachine::addUpdateListener(int state, const StateUpdateCallback& callback)
		{
			if (mOnUpdateState.find(state) != mOnUpdateState.end())
			{
				jin_log_error("The update listener of [%d] is already exist.", state);
				return;
			}
			mOnUpdateState.insert(pair<int, StateUpdateCallback>(state, callback));
		}

		void StateMachine::addExitListener(int state, const StateChangeCallback& callback)
		{
			if (mOnExitState.find(state) != mOnExitState.end())
			{
				jin_log_error("The exit listener of [%d] is already exist.", state);
				return;
			}
			mOnExitState.insert(pair<int, StateChangeCallback>(state, callback));
		}

		void StateMachine::addTranslateListener(int from, int to, const StateChangeCallback& callback)
		{
			if (mOnStateTranslate.find(pair<int, int>(from, to)) != mOnStateTranslate.end())
			{
				jin_log_error("The traslate listener of [%d] to [%d] is already exist.", from, to);
				return;
			}
			pair<int, int> key(from, to);
			mOnStateTranslate.insert(pair<pair<int, int>, StateTranslateCallback>(key, callback));
		}

		void StateMachine::setUpdateListener(const SingleStateCallback& callback)
		{
			mUpdateCallback = callback;
		}

		void StateMachine::setEnterListener(const SingleStateCallback& callback)
		{
			mEnterCallback = callback;
		}

		void StateMachine::setExitListener(const SingleStateCallback& callback)
		{
			mExitCallback = callback;
		}

		void StateMachine::setTranslateListener(const DoubleStateCallback& callback)
		{
			mTraslateCallback = callback;
		}

	} // namespace AI 
} // namespace JinEngine