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#ifndef __JIN_AUDIO_H
#define __JIN_AUDIO_H
#include <SDL2/SDL.h>
#include "../utils/macros.h"
#include "../common/subsystem.h"
namespace jin
{
namespace audio
{
class Source;
template<class T>
class Audio : public Subsystem<T>
{
public:
virtual void play() = 0;
virtual void stop() = 0;
virtual bool pause() = 0;
virtual bool pause(Source* source) = 0;
virtual bool resume() = 0;
virtual bool resume(Source* source) = 0;
virtual void rewind() = 0;
virtual void setVolume(float volume) = 0;
virtual float getVolume() = 0;
protected:
Audio() {};
virtual ~Audio() {};
};
}
}
#endif
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