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#ifndef __JE_AUDIO_H__
#define __JE_AUDIO_H__
#include "../core/configuration.h"
#if defined(jin_audio)
#include "../utils/macros.h"
#include "../common/subsystem.hpp"
#include "SDL2/SDL.h"
namespace JinEngine
{
namespace Audio
{
class Source;
///
/// Audio manager.
///
template<class SubAudio>
class AudioManager : public Subsystem<SubAudio>
{
public:
///
/// Audio state.
///
enum State
{
PLAY ,
STOP ,
PAUSE,
};
///
/// AudioManager constructor.
///
AudioManager()
: volume(1)
, state(State::PLAY)
{};
///
/// AudioManager destructor.
///
virtual ~AudioManager() {};
///
/// Play all sources whose state is playing.
///
virtual void play() = 0;
///
/// Stop and remove all sources from the queue.
///
virtual void stop() = 0;
///
/// Pause audio.
///
virtual void pause() = 0;
///
/// Resume audio.
///
virtual void resume() = 0;
///
/// Set global audio volume.
///
virtual void setVolume(float volume) = 0;
protected:
float volume;
State state;
};
} // namespace Audio
} // namespace JinEngine
#endif // jin_audio
#endif // __JE_AUDIO_H__
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