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#ifndef __JE_AUDIO_H__
#define __JE_AUDIO_H__

#include "../core/configuration.h"
#if defined(jin_audio)

#include "../utils/macros.h"
#include "../common/subsystem.hpp"

#include "SDL2/SDL.h"

namespace JinEngine
{
    namespace Audio
    {

        class Source;
    
        ///
        /// Audio manager.
        ///
        template<class SubAudio>
        class AudioManager : public Subsystem<SubAudio>
        {
        public:
            ///
            /// Audio state.
            ///
            enum State
            {
                PLAY ,
                STOP ,
                PAUSE,
            };

            ///
            /// AudioManager constructor.
            ///
            AudioManager()
                : volume(1)
                , state(State::PLAY)
            {};

            ///
            /// AudioManager destructor.
            ///
            virtual ~AudioManager() {};

            ///
            /// Play all sources whose state is playing.
            ///
            virtual void play() = 0;

            ///
            /// Stop and remove all sources from the queue. 
            ///
            virtual void stop() = 0;

            ///
            /// Pause audio.
            ///
            virtual void pause() = 0;

            ///
            /// Resume audio.
            ///
            virtual void resume() = 0;

            ///
            /// Set global audio volume.
            ///
            virtual void setVolume(float volume) = 0;

        protected:
            float volume;
            State state;

        };

    } // namespace Audio 
} // namespace JinEngine

#endif // jin_audio

#endif // __JE_AUDIO_H__