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path: root/src/libjin/audio/sdl/audio.cpp
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#include <iostream>
#include "audio.h"
#include "source.h"

namespace jin
{
namespace audio
{

    /* עcallbackƵ̵߳ */
    void defaultCallback(void *userdata, Uint8 *stream, int size)
    {
        SDLAudio* audio = (SDLAudio*)userdata;
        audio->lock();
        audio->processCommands();
        audio->processSources(stream, size);
        audio->unlock();
    }

    onlyonce bool SDLAudio::_init(const SettingBase* s)
    {
        if (SDL_Init(SDL_INIT_AUDIO) < 0)
            return false;
        SDL_AudioSpec spec;
        spec.freq     = 44100;        // 44100 Hz
        spec.format   = AUDIO_S16SYS; // signed 16bits
        spec.channels = 2;            // 
        spec.samples  = 1 << 15;      // Uin16Χ2
        spec.userdata = this;
        spec.callback = defaultCallback;

        audioDevice = SDL_OpenAudioDevice(NULL, 0, &spec, NULL, 0); 
        if (audioDevice == 0)
            return false;
        /* start audio */
        SDL_PauseAudioDevice(audioDevice, 0);
        return true;
    }

    onlyonce void SDLAudio::_quit()
    {
        SDL_CloseAudio();
        delete audio;
    }

    void SDLAudio::lock()
    {
        SDL_LockAudioDevice(audioDevice);
    }

    void SDLAudio::unlock()
    {
        SDL_UnlockAudioDevice(audioDevice);
    }

    void SDLAudio::processCommands()
    {
        SDLSourceManager::get()->processCommands();
    }

    void SDLAudio::processSources(void* buffer, size_t len)
    {
        SDLSourceManager::get()->processSources(buffer, len);
    }

    void SDLAudio::play() {}
    
    void SDLAudio::stop() {}
    
    bool SDLAudio::pause()
    {
        return false;
    }

    bool SDLAudio::pause(Source* source)
    {
        return false; 
    }
    
    bool SDLAudio::resume()
    {
        return false;
    }
    
    bool SDLAudio::resume(Source* source)
    {
        return false;
    }
    
    void SDLAudio::rewind() 
    {
    
    }
    
    void SDLAudio::setVolume(float volume) 
    {
    
    }
    
    float SDLAudio::getVolume() 
    {
        return 0.f;
    }

}
}