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path: root/src/libjin/audio/sdl/audio.cpp
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#include "audio.h"
#include "source.h"

namespace jin
{
namespace audio
{

    void SDLAudio::defaultCallback(void *userdata, Uint8 *stream, int size)
    {
        SDLAudio* audio = (SDLAudio*)userdata;
        SDL_LockAudioDevice(audio->audioDevice);
        audio->processCommands();
        audio->processSources(stream, size);
        SDL_UnlockAudioDevice(audio->audioDevice);
    }

    onlyonce bool SDLAudio::_init(const SettingBase* s)
    {
        if (SDL_Init(SDL_INIT_AUDIO) < 0)
            return false;
        SDLAudioSetting* setting = (SDLAudioSetting*)s;
        SDL_AudioSpec spec;
        zero(spec);
        spec.freq = 44100;
        spec.format = AUDIO_S16SYS;
        spec.channels = 1;
        spec.samples = 2048;
        spec.userdata = this;
        spec.callback = defaultCallback;

        audioDevice = SDL_OpenAudioDevice(NULL, 0, &spec, NULL, 0); 
        if (audioDevice == 0)
        {
            return false;
        }
        // start audio 
        SDL_PauseAudioDevice(audioDevice, 0);
        return true;
    }

    onlyonce void SDLAudio::_quit()
    {
        SDL_CloseAudio();
        delete audio;
    }

    void SDLAudio::processCommands()
    {
        SDLSourceManager::get()->processCommands();
    }

    void SDLAudio::processSources(Uint8* buffer, int len)
    {
        SDLSourceManager::get()->processSources(buffer, len);
    }

    void SDLAudio::play() {}
    
    void SDLAudio::stop() {}
    
    bool SDLAudio::pause()
    {
        return false;
    }

    bool SDLAudio::pause(Source* source)
    {
        return false; 
    }
    
    bool SDLAudio::resume()
    {
        return false;
    }
    
    bool SDLAudio::resume(Source* source)
    {
        return false;
    }
    
    void SDLAudio::rewind() 
    {
    
    }
    
    void SDLAudio::setVolume(float volume) 
    {
    
    }
    
    float SDLAudio::getVolume() 
    {
        return 0.f;
    }

}
}