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#include <iostream>
#include "audio.h"
#include "source.h"
#include "../../math/math.h"
#include "../../utils/log.h"
namespace jin
{
namespace audio
{
/* עcallbackƵ̵߳ */
static void defaultCallback(void *userdata, Uint8 *stream, int size)
{
static SDLAudio* audio = static_cast<SDLAudio*>(userdata);
audio->lock();
audio->processCommands();
audio->processSources(stream, size);
audio->unlock();
}
onlyonce bool SDLAudio::initSystem(const SettingBase* s)
{
Loghelper::log(Loglevel::LV_INFO, "Init Audio System");
if (SDL_Init(SDL_INIT_AUDIO) < 0)
return false;
SDL_AudioSpec spec;
Setting* setting = (Setting*)s;
if (setting == nullptr)
return false;
unsigned int samplerate = setting->samplerate;
unsigned int samples = clamp(setting->samples, 1, setting->samplerate);
spec.freq = samplerate; // ÿsample,õ 11025, 22050, 44100 and 48000 Hz.
spec.format = AUDIO_S16SYS; // signed 16-bit samples in native byte order
spec.channels = SDLAUDIO_CHANNELS; //
spec.samples = samples; // ÿβʱһã=setting->samplerateÿֻ1
spec.userdata = this;
spec.callback = defaultCallback;
audioDevice = SDL_OpenAudioDevice(NULL, 0, &spec, NULL, 0);
if (audioDevice == 0)
return false;
/* start audio */
SDL_PauseAudioDevice(audioDevice, 0);
return true;
}
onlyonce void SDLAudio::quitSystem()
{
SDL_CloseAudio();
}
void SDLAudio::lock()
{
SDL_LockAudioDevice(audioDevice);
}
void SDLAudio::unlock()
{
SDL_UnlockAudioDevice(audioDevice);
}
void SDLAudio::processCommands()
{
SDLSourceManager::get()->processCommands();
}
void SDLAudio::processSources(void* buffer, size_t len)
{
SDLSourceManager::get()->processSources(buffer, len);
}
void SDLAudio::play() {}
void SDLAudio::stop() {}
bool SDLAudio::pause()
{
return false;
}
bool SDLAudio::pause(Source* source)
{
return false;
}
bool SDLAudio::resume()
{
return false;
}
bool SDLAudio::resume(Source* source)
{
return false;
}
void SDLAudio::rewind()
{
}
void SDLAudio::setVolume(float volume)
{
}
float SDLAudio::getVolume()
{
return 0.f;
}
}
}
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