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path: root/src/libjin/audio/sdl/audio.cpp
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#include "audio.h"

namespace jin
{
namespace audio
{

    onlyonce bool SDLAudio::_init(const SettingBase* s)
    {
        if (SDL_Init(SDL_INIT_AUDIO) < 0)
            return false;

        const SDLAudioSetting* setting = (SDLAudioSetting*)s;
        SDL_AudioSpec wanted;
        zero(wanted);
        wanted.freq = setting->rate;
        wanted.format = setting->resolution;
        wanted.channels = setting->channels;
        wanted.samples = setting->samples;
        wanted.userdata = setting->userdata;
        wanted.callback = setting->callback;

        if (SDL_OpenAudio(&wanted, NULL) < 0)
        {
            return false;
        }
        // start audio 
        SDL_PauseAudio(0);
        return true;
    }

    onlyonce void SDLAudio::_quit()
    {
        SDL_CloseAudio();
        delete audio;
    }

    void SDLAudio::defaultCallback(void *udata, Uint8 *stream, int len)
    {

    }

    void SDLAudio::play() {}
    
    void SDLAudio::stop() {}
    
    bool SDLAudio::pause()
    {
        return false;
    }

    bool SDLAudio::pause(Source* source)
    {
        return false; 
    }
    
    bool SDLAudio::resume()
    {
        return false;
    }
    
    bool SDLAudio::resume(Source* source)
    {
        return false;
    }
    
    void SDLAudio::rewind() 
    {
    
    }
    
    void SDLAudio::setVolume(float volume) 
    {
    
    }
    
    float SDLAudio::getVolume() 
    {
        return 0.f;
    }

}
}