blob: 528fa7d021b482e1f2cb159a1a78bac1f34a3295 (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
|
#ifndef __JIN_AUDIO_SDL_H
#define __JIN_AUDIO_SDL_H
#include <vector>
#include "../audio.h"
namespace jin
{
namespace audio
{
class SDLAudio : public Audio
{
public:
static inline Audio* get()
{
return audio != NULL ? audio : (audio = new SDLAudio());
}
/* IAudio interface */
void play() override;
void stop() override;
bool pause() override;
bool pause(Source* source) override;
bool resume() override;
bool resume(Source* source) override;
void rewind() override;
void setVolume(float volume) override;
float getVolume() override;
/* process functions*/
void processCommands();
void processSources(void* buffer, size_t len);
void lock();
void unlock();
private:
SDLAudio() {}
~SDLAudio() {}
onlyonce bool _init(const SettingBase* setting) override;
onlyonce void _quit() override;
unsigned int audioDevice;
};
typedef SDLAudio::Setting SDLAudioSetting;
}
}
#endif
|