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#ifndef __JIN_AUDIO_SDL_H
#define __JIN_AUDIO_SDL_H
#include "../audio.h"
namespace jin
{
namespace audio
{
class SDLAudio : public Audio
{
public:
struct Setting : SettingBase
{
int rate; //
int resolution; // ֱ
char channels; //
int samples; // ȡ
SDL_AudioCallback callback; // Ƶص
void* userdata; // Զ
};
static void defaultCallback(void *udata, Uint8 *stream, int len);
static inline Audio* get()
{
return audio != NULL ? audio : (audio = new SDLAudio());
}
/* IAudio interface */
void play() override;
void stop() override;
bool pause() override;
bool pause(Source* source) override;
bool resume() override;
bool resume(Source* source) override;
void rewind() override;
void setVolume(float volume) override;
float getVolume() override;
private:
SDLAudio() {}
~SDLAudio() {}
onlyonce bool _init(const SettingBase* setting) override;
onlyonce void _quit() override;
};
typedef SDLAudio::Setting SDLAudioSetting;
}
}
#endif
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