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#include "source.h"
namespace jin
{
namespace audio
{
void SDLSource::generateSamples(Uint8* streamIn, int len)
{
}
void SDLSource::play() {}
void SDLSource::stop() {}
void SDLSource::pause() {}
void SDLSource::resume() {}
void SDLSource::rewind() {}
void SDLSource::isStopped() const {}
void SDLSource::isPaused() const {}
void SDLSource::isFinished() const {}
void SDLSource::setPitch(float pitch) {}
void SDLSource::setVolume(float volume) {}
bool SDLSource::setLoop(bool loop)
{
return false;
}
void SDLSource::setRate(float rate) {}
}
}
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