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path: root/src/libjin/audio/sdl/source.cpp
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#include "source.h"

namespace jin
{
namespace audio
{

    void SDLSource::generateSamples(Uint8* streamIn, int len)
    {

    }

    void SDLSource::play() {}
    void SDLSource::stop() {}
    void SDLSource::pause() {}
    void SDLSource::resume() {}
    void SDLSource::rewind() {}
    void SDLSource::isStopped() const {}
    void SDLSource::isPaused() const {}
    void SDLSource::isFinished() const {}
    void SDLSource::setPitch(float pitch) {}
    void SDLSource::setVolume(float volume) {}
    bool SDLSource::setLoop(bool loop) 
    {
        return false; 
    }
    void SDLSource::setRate(float rate) {}

}
}