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#ifndef __JIN_SOURCE_SDL_H
#define __JIN_SOURCE_SDL_H

#include <vector>
#include <queue>
#include <stack>
#include <exception>

#include "../source.h"

namespace jin
{
namespace audio
{

    struct SDLSourceCommand;

    class SDLSource : public Source
    {

    public: 

        enum Type
        {
            WAV = 1, 
            OGG = 2,
        };

        SDLSource(Type format, void* mem, int size) ;
        ~SDLSource();

        /* ISource interface */
        void play() override;
        void stop() override;
        void pause() override;
        void resume() override;
        void rewind() override;
        void isStopped() const override;
        void isPaused() const override;
        void isFinished() const override;
        void setPitch(float pitch) override;
        void setVolume(float volume) override;
        bool setLoop(bool loop) override;
        void setRate(float rate) override;

    private:

        friend class SDLSourceManager;

        void loadWAV(void* mem, int size);
        void loadOGG(void* mem, int size);

        inline bool is(int state) { return (status & state) == state; }

        struct
        {
            const void* data;             // Ƶ
            int length;             // dataֽڳ
            void* end;              // dataβ = (unsigned char*)data + length
            int rate;               // Ƶ
            unsigned char bitdepth; // ÿsampleıس
            int samples;            // sample = length / (bitdepth / 8)
            unsigned char channel;  // channel12
            char silence;           // 0
        } raw;

        /* Procedure controller variable */
        int pos;                    // ǰŵλ
        int pitch;                  // pitch
        int status;                 // ǰ״̬
        bool loop;                  // loop or not

    };

    class SDLSourceManager
    {
    
    public:

        static SDLSourceManager* get();

        /* Process function */
        static void processCommands();
        static void processSources(Uint8* buffer, int len);

    private:

        friend class SDLSource;

        static void removeSource(SDLSource* source);
        static void pushSource(SDLSource* source);
        static SDLSourceCommand* getCommand();
        static void pushCommand(SDLSourceCommand* cmd);
        static void collectCommand(SDLSourceCommand* cmd);

        static SDLSourceManager* manager;

        static std::queue<SDLSourceCommand*> commands;
        static std::stack<SDLSourceCommand*> commandsPool;
        static std::vector<SDLSource*> sources;            // processing sources

    };

    class SourceException : public std::exception
    {
        const char * what() const throw ()
        {
            return "Load Source Exception";
        }
    };

}
}

#endif