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#ifndef __JIN_SOURCE_SDL_H
#define __JIN_SOURCE_SDL_H
#include <vector>
#include <queue>
#include <stack>
#include "3rdparty/wav/wav.h"
#define STB_VORBIS_HEADER_ONLY
#include "3rdparty/stb/stb_vorbis.c"
#undef STB_VORBIS_HEADER_ONLY
#include "../source.h"
namespace jin
{
namespace audio
{
class SDLSource : public Source
{
public:
SDLSource() {}
~SDLSource() {}
void generateSamples(Uint8* streamIn, int len);
/* ISource interface */
void play() override;
void stop() override;
void pause() override;
void resume() override;
void rewind() override;
void isStopped() const override;
void isPaused() const override;
void isFinished() const override;
void setPitch(float pitch) override;
void setVolume(float volume) override;
bool setLoop(bool loop) override;
void setRate(float rate) override;
/* process function */
static void processCommand();
static void processSource();
static void removeSource(SDLSource* source);
private:
struct Command
{
typedef enum Action
{
Nothing = 0,
Play,
Stop,
Pause,
Resume,
Rewind,
SetVolume,
SetLoop,
SetRate,
};
Action action;
union {
int _integer;
float _float;
bool _boolean;
const char* _string;
};
SDLSource* source;
};
static std::queue<Command*> commands;
static std::stack<Command*> commandsPool;
static Command* getCommand();
static void collectCommand(Command* cmd);
static std::vector<SDLSource*> sources;
void* data;
void* pos;
int length;
int pitch;
bool paused;
bool playing;
bool stopped;
};
}
}
#endif
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