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#ifndef __JIN_AUDIO_SOURCE_H
#define __JIN_AUDIO_SOURCE_H
#include <SDL2/SDL.h>
namespace jin
{
namespace audio
{
class Source
{
public:
void play();
void stop();
void pause();
void resume();
void rewind();
void isStopped() const;
void isPaused() const;
void isFinished() const;
void setPitch(float pitch);
void setVolume(float volume);
};
}
}
#endif
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