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#ifndef __JIN_AUDIO_SOURCE_H
#define __JIN_AUDIO_SOURCE_H
#include <SDL2/SDL.h>
namespace jin
{
namespace audio
{
class Source
{
public:
virtual void play() = 0;
virtual void stop() = 0;
virtual void pause() = 0;
virtual void resume() = 0;
virtual void rewind() = 0;
virtual void isStopped() const = 0;
virtual void isPaused() const = 0;
virtual void isFinished() const = 0;
virtual void setPitch(float pitch) = 0;
virtual void setVolume(float volume) = 0;
virtual bool setLoop(bool loop) = 0;
virtual void setRate(float rate) = 0;
protected:
Source();
virtual ~Source();
private:
unsigned char * curPos;
unsigned int length;
};
}
}
#endif
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