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#ifndef __JIN_CORE_GAME_H
#define __JIN_CORE_GAME_H
#include <SDL2/SDL.h>
#include "../utils/macros.h"
namespace jin
{
namespace core
{
class Game
{
public:
struct Setting
{
};
static inline Game* get()
{
return g_game ? g_game : (g_game = new Game());
}
inline void quit() // quit game loop
{
CallOnce(_quit());
}
inline bool running()
{
return run;
}
inline void exit() // exit game
{
CallOnce(_exit());
}
private:
Game();
static Game* g_game;
bool run;
inline void _exit()
{
SDL_Quit();
}
inline void _quit()
{
run = false;
}
};
}
}
#endif
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