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#ifndef __JIN_CORE_GAME_H
#define __JIN_CORE_GAME_H

#include <SDL2/SDL.h>

#include "../utils/macros.h"

namespace jin
{
namespace core
{
    class Game
    {
    public:

        struct Setting
        {

        };
    
        static inline Game* get()
        {
            return g_game ? g_game : (g_game = new Game());
        }

        inline void quit() // quit game loop 
        {
            CallOnce(_quit());
        }

        inline bool running()
        {
            return run;
        }

        inline void exit() // exit game 
        {
            CallOnce(_exit());
        }

    private:
    
        Game();
        
        static Game* g_game; 
        
        bool run;

        inline void _exit()
        {
            SDL_Quit();
        }

        inline void _quit()
        {
            run = false; 
        }
    };
}
}

#endif