blob: 7853e2ba14360ee00b44cd23de7c2319db528603 (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
|
#ifndef __JE_CORE_GAME_H__
#define __JE_CORE_GAME_H__
#include "../core/configuration.h"
#if defined(jin_game)
#include "../common/subsystem.hpp"
#include "../utils/macros.h"
#include "../input/Event.h"
#include "SDL2/SDL.h"
namespace JinEngine
{
namespace Game
{
///
/// Game class.
///
class Application : public Subsystem<Application>
{
public:
typedef void(*onLoad)();
typedef void(*onEvent)(JinEngine::Input::Event* e);
typedef void(*onUpdate)(int dt);
typedef void(*onDraw)();
Application();
~Application() {};
///
/// Game setting.
///
struct Setting : SettingBase
{
onEvent eventHandler;
onUpdate updater;
onDraw drawer;
onLoad loader;
};
///
/// Main game loop.
///
void run();
///
/// Stop game.
///
inline void stop()
{
_running = false;
};
///
/// Return if game is running.
///
/// @return True if game is running, otherwise return false.
///
inline bool running()
{
return _running;
};
private:
onEvent _onEvent;
onUpdate _onUpdate;
onDraw _onDraw;
onLoad _onLoad;
bool _running;
bool startSystem(const SettingBase* setting);
void quitSystem();
};
} // namespace Core
} // namespace JinEngine
#endif // jin_game
#endif // __JE_CORE_GAME_H__
|