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#ifndef __JE_GAME_OBJECT_H__
#define __JE_GAME_OBJECT_H__

#include "../core/configuration.h"
#if defined(jin_game)

#include <list>
#include <map>
#include <set>

#include "../common/object.h"
#include "../math/transform.h"

namespace JinEngine
{
	namespace Game
	{

		///
		/// Game object base class.
		///
		class GameObject : public Object
		{
		public:

			///
			///
			///
			virtual ~GameObject() {};

		protected:
			Math::Transform mTransform;

		};

	} // namespace Game
} // namespace JinEngine

#endif // jin_game

#endif