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path: root/src/libjin/game/gameobject.h
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#ifndef __JE_GAME_OBJECT_H__
#define __JE_GAME_OBJECT_H__

#include "../core/configuration.h"
#if defined(jin_game)

#include <list>
#include <map>
#include <set>

#include "../common/object.h"
#include "../math/transform.h"

namespace JinEngine
{
    namespace Game
    {

        ///
        /// Game object base class.
        ///
        class GameObject : public Object
        {
        public:

            ///
            ///
            ///
            virtual ~GameObject() {};

        protected:
            Math::Transform mTransform;

        };

    } // namespace Game
} // namespace JinEngine

#endif // jin_game

#endif