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#include "../../math/vector2.hpp"
#include "animation.h"
using namespace JinEngine::Math;
namespace JinEngine
{
namespace Graphics
{
namespace Animations
{
Animation::Animation()
: mLoop(true)
{
}
void Animation::addFrame(const Sprite* frame)
{
if(frame != nullptr)
mFrames.push_back(frame);
}
void Animation::addFrames(const std::vector<Sprite*>& frames)
{
mFrames.insert(mFrames.end(), frames.begin(), frames.end());
}
void Animation::setSpeed(float speed)
{
mSpeed = speed;
}
void Animation::setLoop(bool loop)
{
mLoop = loop;
}
const Sprite* Animation::getFrame(uint index) const
{
if (mFrames.size() == 0)
return nullptr;
if (without<uint>(index, 0, mFrames.size() - 1))
return nullptr;
return mFrames[index];
}
uint Animation::getFrameCount() const
{
return mFrames.size();
}
bool Animation::isLoop() const
{
return mLoop;
}
float Animation::getSpeed() const
{
return mSpeed;
}
}
}
}
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