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path: root/src/libjin/graphics/animations/animation.h
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#ifndef __JE_ANIMATION_H__
#define __JE_ANIMATION_H__

#include <vector>
#include <string>

#include "../../common/object.h"

#include "../sprite.h"

namespace JinEngine
{
	namespace Graphics
	{
		namespace Animations
		{

			///
			/// Animation clip with key. 
			///
			class Animation : public Object
			{
			public:
				Animation();
				
				void addFrame(const Sprite* frame);

				void addFrames(const std::vector<Sprite*>& frames);

				void setLoop(bool loop);

				void setSpeed(float speed);

				bool isLoop() const;

				float getSpeed() const;

				uint getFrameCount() const;

				const Sprite* getFrame(uint index) const;

			private:

				std::vector<const Sprite*> mFrames;

				///
				/// Frame per second.
				///
				float mSpeed;

				float mLoop;
				
			};

		} // namespace Animations
	} // namespace Graphics
} // namespace JinEngine

#endif