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#ifndef __JE_ANIMATION_H__
#define __JE_ANIMATION_H__
#include <vector>
#include <string>
#include "../../common/object.h"
#include "../sprite.h"
namespace JinEngine
{
namespace Graphics
{
namespace Animations
{
///
/// Animation clip with key.
///
class Animation : public Object
{
public:
Animation();
void addFrame(const Sprite* frame);
void addFrames(const std::vector<Sprite*>& frames);
void setLoop(bool loop);
void setSpeed(float speed);
bool isLoop() const;
float getSpeed() const;
uint getFrameCount() const;
const Sprite* getFrame(uint index) const;
private:
std::vector<const Sprite*> mFrames;
///
/// Frame per second.
///
float mSpeed;
float mLoop;
};
} // namespace Animations
} // namespace Graphics
} // namespace JinEngine
#endif
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