blob: 72565fc22f8bbaab05411607af24f6dc834b3773 (
plain)
| 1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
 | #ifndef __JE_ANIMATION_H__
#define __JE_ANIMATION_H__
#include <vector>
#include <string>
#include "../../common/object.h"
#include "../sprite.h"
namespace JinEngine
{
    namespace Graphics
    {
        namespace Animations
        {
            ///
            /// Animation clip with key. 
            ///
            class Animation : public Object
            {
            public:
                Animation();
                
                void addFrame(const Sprite* frame);
                void addFrames(const std::vector<Sprite*>& frames);
                void setLoop(bool loop);
                void setSpeed(float speed);
                bool isLoop() const;
                float getSpeed() const;
                uint getFrameCount() const;
                const Sprite* getFrame(uint index) const;
            private:
                std::vector<const Sprite*> mFrames;
                ///
                /// Frame per second.
                ///
                float mSpeed;
                float mLoop;
                
            };
        } // namespace Animations
    } // namespace Graphics
} // namespace JinEngine
#endif
 |