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path: root/src/libjin/graphics/animations/animator.h
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#ifndef __JE_ANIMATOR_H__
#define __JE_ANIMATOR_H__

#include <string>

#include "../../common/object.h"
#include "../../utils/log.h"

#include "animation.h"

namespace JinEngine
{
	namespace Graphics
	{
		namespace Animations
		{

			class Animator : public Object, public Renderable
			{
			public:
				Animator();

				void play();

				void pause();

				void resume(); 

				void update(float dt);

				void rewind();

				void render(float x, float y, float sx, float sy, float r) const override;

				void setAnimation(const Animation* anim);

				void forceToFrame(uint index);

				void setSpeed(float speed);

				void setDefaultSpeed();

				void setLoop(bool loop);

				void setDefaultLoop();

				float getSpeed();

				uint getFrameCount();

			private:
				const Animation* mAnimation;

				uint mIndex;

				float mTick;

				bool mIsActive;

				float mSpeed;

				bool mLoop;

			};

		}
	}
}

#endif