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#ifndef __JE_ANIMATOR_H__
#define __JE_ANIMATOR_H__
#include <string>
#include "../../common/object.h"
#include "../../utils/log.h"
#include "animation.h"
namespace JinEngine
{
namespace Graphics
{
namespace Animations
{
class Animator : public Object, public Renderable
{
public:
Animator();
void play();
void pause();
void resume();
void update(float dt);
void rewind();
void render(float x, float y, float sx, float sy, float r) const override;
void setAnimation(const Animation* anim);
void forceToFrame(uint index);
void setSpeed(float speed);
void setDefaultSpeed();
void setLoop(bool loop);
void setDefaultLoop();
float getSpeed();
uint getFrameCount();
private:
const Animation* mAnimation;
uint mIndex;
float mTick;
bool mIsActive;
float mSpeed;
bool mLoop;
};
}
}
}
#endif
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