aboutsummaryrefslogtreecommitdiff
path: root/src/libjin/graphics/animations/je_animation.h
blob: 4c2fd64d6019f5f53b52d21a80833321dcf02856 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
#ifndef __JE_ANIMATION_H__
#define __JE_ANIMATION_H__

#include <vector>
#include <string>

#include "../je_sprite.h"

namespace JinEngine
{
    namespace Graphics
    {
        namespace Animations
        {

            ///
            /// Animation clip with key. 
            ///
            class Animation
            {
            public:
                Animation();
                
                ///
                ///
                ///
                void addFrame(const Sprite* frame);

                ///
                ///
                ///
                void addFrames(const std::vector<Sprite*>& frames);

                ///
                ///
                ///
                void update(float dt);

                ///
                ///
                ///
                void pause();

                ///
                ///
                ///
                void resume();

                ///
                /// Force rewind.
                ///
                void rewind();

                ///
                /// 
                ///
                void setSpeed(float speed);

                ///
                ///
                ///
                void setLoop(bool isLoop);

                ///
                /// Get current frame index.
                ///
                uint getCurrentFrameIndex();

                ///
                ///
                ///
                const Sprite* getCurrentFrame();

                /// 
                /// Set current frame index. 
                /// 
                /// @param frame Current frame to play.
                /// 
                void setCurrentFrame(uint frame);

                ///
                ///
                ///
                void render(float x, float y, float sx, float sy, float r);

                ///
                ///
                ///
                Animation clone();

            private:

                void next();

                ///
                /// Key frames.
                ///
                std::vector<const Sprite*> mFrames;

                ///
                /// Animation playing speed.
                ///
                float mSpeed;

                ///
                ///
                ///
                float mTick;

                uint mIndex;

                float mLoop;
                
                bool mActive;

            };

        } // namespace Animations
    } // namespace Graphics
} // namespace JinEngine

#endif