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/**
* Some color operating here. 
*/
#ifndef __JE_COLOR_H__
#define __JE_COLOR_H__
#include "../core/configuration.h"
#if defined(jin_graphics)

#include "../math/math.h"

#include "../common/types.h"
#include "../utils/endian.h"

namespace JinEngine 
{
    namespace Graphics
    {

        typedef uint8 Channel;

        class Color
        {
        public:
            // Built-in colors
            static const Color WHITE;
            static const Color BLACK;
            static const Color RED;
            static const Color GREEN;
            static const Color BLUE;
            static const Color MAGENTA;
            static const Color YELLOW;

            static const uint32 RMASK;
            static const uint32 GMASK;
            static const uint32 BMASK;
            static const uint32 AMASK;

            ///
            /// Get lerp color with given factor.
            ///
            /// @param start Start color. 
            /// @param end End color. 
            /// @param t Factor of interplation.
            /// @return Color after interplation.
            ///
            static Color lerp(Color start, Color end, float t)
            {
                t = Math::clamp<float>(t, 0, 1);
                Color c;
                c.r = Math::lerp(start.r, end.r, t);
                c.g = Math::lerp(start.g, end.g, t);
                c.b = Math::lerp(start.b, end.b, t);
                c.a = Math::lerp(start.a, end.a, t);
                return c;
            }

            /// 
            /// 
            /// 
            Color() { r = g = b = a = 0; };

            /// 
            /// 
            /// 
            Color(unsigned char _r
                , unsigned char _g
                , unsigned char _b
                , unsigned char _a = 255)
            { 
                r = _r; 
                g = _g;
                b = _b; 
                a = _a;
            }
        
            Color(const Color& c)
            {
                r = c.r;
                g = c.g;
                b = c.b;
                a = c.a;
            }

            void set(unsigned char _r, unsigned char _g, unsigned char _b, unsigned char _a)
            {
                r = _r;
                g = _g;
                b = _b;
                a = _a;
            }

            void operator = (const Color& c)
            {
                r = c.r;
                g = c.g;
                b = c.b;
                a = c.a;
            }

            bool operator == (const Color& c)
            {
                return r == c.r && g == c.g && b == c.b && a == c.a;
            }
        
            bool operator != (const Color& c)
            {
                return !(r == c.r && g == c.g && b == c.b && a == c.a);
            }

            Channel r, g, b, a;

        };

    } // namespace Graphics
} // namespace JinEngine

#endif // jin_graphics

#endif // __JE_COLOR_H__