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path: root/src/libjin/graphics/fonts/decoder.cpp
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#include <stdlib.h>
#include <string.h>
#include "decoder.h"

namespace JinEngine
{
	namespace Graphics
	{
		namespace Fonts
		{

			/* utf8 byte string to unicode codepoint */
			static const char *utf8toCodepoint(const char *p, unsigned *res) {
				return nullptr;

			}

			/////////////////////////////////////////////////////////////////////////////
			// decoders
			/////////////////////////////////////////////////////////////////////////////

			const void* Utf8::decode(const void* data, Codepoint* res) const
			{
				const char* p = (char*)data;
				unsigned x, mask, shift;
				switch (*p & 0xf0) {
				case 0xf0:  mask = 0x07;  shift = 18;   break;
				case 0xe0:  mask = 0x0f;  shift = 12;   break;
				case 0xc0:
				case 0xd0:  mask = 0x1f;  shift = 6;   break;
				default:
					*res = *p;
					return p + 1;
				}
				x = (*p & mask) << shift;
				do {
					if (*(++p) == '\0') {
						*res = x;
						return p;
					}
					shift -= 6;
					x |= (*p & 0x3f) << shift;
				} while (shift);
				*res = x;
				return p + 1;
			}

			const void* Utf8::next(const void* data) const
			{
				const char* p = (char*)data;
				unsigned x, mask, shift;
				switch (*p & 0xf0) {
				case 0xf0:  mask = 0x07;  shift = 18;   break;
				case 0xe0:  mask = 0x0f;  shift = 12;   break;
				case 0xc0:
				case 0xd0:  mask = 0x1f;  shift = 6;   break;
				default:
					return p + 1;
				}
				x = (*p & mask) << shift;
				do {
					if (*(++p) == '\0') {
						return p;
					}
					shift -= 6;
					x |= (*p & 0x3f) << shift;
				} while (shift);
				return p + 1;
			}
			/*
				const void* Utf16::decode(const void* data, Codepoint* res) const
				{
					return nullptr;
				}

				const void* Utf16::next(const void* data) const
				{
					return nullptr;
				}
			*/
			const void* Ascii::decode(const void* data, Codepoint* res) const
			{
				const char* p = (char*)data;
				*res = *p;
				return p + 1;
			}

			const void* Ascii::next(const void* data) const
			{
				const char* p = (char*)data;
				return p + 1;
			}

		} // namespace Fonts
	} // namespace Graphics
} // namespace JinEngine