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path: root/src/libjin/graphics/fonts/decoder.cpp
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#include <stdlib.h>
#include <string.h>
#include "decoder.h"

namespace JinEngine
{
    namespace Graphics
    {
        namespace Fonts
        {

            /* utf8 byte string to unicode codepoint */
            static const char *utf8toCodepoint(const char *p, unsigned *res) {
                return nullptr;

            }

            /////////////////////////////////////////////////////////////////////////////
            // decoders
            /////////////////////////////////////////////////////////////////////////////

            const void* Utf8::decode(const void* data, Codepoint* res) const
            {
                const char* p = (char*)data;
                unsigned x, mask, shift;
                switch (*p & 0xf0) {
                case 0xf0:  mask = 0x07;  shift = 18;   break;
                case 0xe0:  mask = 0x0f;  shift = 12;   break;
                case 0xc0:
                case 0xd0:  mask = 0x1f;  shift = 6;   break;
                default:
                    *res = *p;
                    return p + 1;
                }
                x = (*p & mask) << shift;
                do {
                    if (*(++p) == '\0') {
                        *res = x;
                        return p;
                    }
                    shift -= 6;
                    x |= (*p & 0x3f) << shift;
                } while (shift);
                *res = x;
                return p + 1;
            }

            const void* Utf8::next(const void* data) const
            {
                const char* p = (char*)data;
                unsigned x, mask, shift;
                switch (*p & 0xf0) {
                case 0xf0:  mask = 0x07;  shift = 18;   break;
                case 0xe0:  mask = 0x0f;  shift = 12;   break;
                case 0xc0:
                case 0xd0:  mask = 0x1f;  shift = 6;   break;
                default:
                    return p + 1;
                }
                x = (*p & mask) << shift;
                do {
                    if (*(++p) == '\0') {
                        return p;
                    }
                    shift -= 6;
                    x |= (*p & 0x3f) << shift;
                } while (shift);
                return p + 1;
            }
            /*
                const void* Utf16::decode(const void* data, Codepoint* res) const
                {
                    return nullptr;
                }

                const void* Utf16::next(const void* data) const
                {
                    return nullptr;
                }
            */
            const void* Ascii::decode(const void* data, Codepoint* res) const
            {
                const char* p = (char*)data;
                *res = *p;
                return p + 1;
            }

            const void* Ascii::next(const void* data) const
            {
                const char* p = (char*)data;
                return p + 1;
            }

        } // namespace Fonts
    } // namespace Graphics
} // namespace JinEngine