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path: root/src/libjin/graphics/fonts/decoder.h
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#ifndef __JE_UTF8_H__
#define __JE_UTF8_H__

#include <vector>

#include "../../common/object.h"

#include "text.h"

namespace JinEngine
{
	namespace Graphics
	{
		namespace Fonts
		{

			///
			/// Text decoder.
			///
			class Decoder : public Object
			{
			public:

				/// 
				/// Decode a code unit.
				/// 
				/// @param data Code units. 
				/// @param codepoint Value of code point.
				/// @return Next code unit location.
				///
				virtual const void* decode(const void* data, Codepoint* codepoint) const = 0;

				///
				/// Get next code unit location.
				/// 
				/// @param data Code units.
				/// @return Next code unit location.
				///
				virtual const void* next(const void* data) const = 0;

			};

			///
			/// Utf-8 decoder.
			///
			class Utf8 : public Decoder
			{
			public:

				/// 
				/// Decode a code unit.
				/// 
				/// @param data Code units. 
				/// @param codepoint Value of code point.
				/// @return Next code unit location.
				///
				const void* decode(const void* data, Codepoint* codepoint) const override;

				///
				/// Get next code unit location.
				/// 
				/// @param data Code units.
				/// @return Next code unit location.
				///
				const void* next(const void* data) const override;

			};

			///
			/// Ascii decoder.
			///
			class Ascii : public Decoder
			{
			public:

				/// 
				/// Decode a code unit.
				/// 
				/// @param data Code units. 
				/// @param codepoint Value of code point.
				/// @return Next code unit location.
				///
				const void* decode(const void* data, Codepoint* codepoint) const override;

				///
				/// Get next code unit location.
				/// 
				/// @param data Code units.
				/// @return Next code unit location.
				///
				const void* next(const void* data) const override;

			};

		} // namespace Fonts
	} // namespace Graphics
} // namespace JinEngine

#endif