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#ifndef __JE_UTF8_H__
#define __JE_UTF8_H__
#include <vector>
#include "../../common/object.h"
#include "text.h"
namespace JinEngine
{
namespace Graphics
{
namespace Fonts
{
///
/// Text decoder.
///
class Decoder : public Object
{
public:
///
/// Decode a code unit.
///
/// @param data Code units.
/// @param codepoint Value of code point.
/// @return Next code unit location.
///
virtual const void* decode(const void* data, Codepoint* codepoint) const = 0;
///
/// Get next code unit location.
///
/// @param data Code units.
/// @return Next code unit location.
///
virtual const void* next(const void* data) const = 0;
};
///
/// Utf-8 decoder.
///
class Utf8 : public Decoder
{
public:
///
/// Decode a code unit.
///
/// @param data Code units.
/// @param codepoint Value of code point.
/// @return Next code unit location.
///
const void* decode(const void* data, Codepoint* codepoint) const override;
///
/// Get next code unit location.
///
/// @param data Code units.
/// @return Next code unit location.
///
const void* next(const void* data) const override;
};
///
/// Ascii decoder.
///
class Ascii : public Decoder
{
public:
///
/// Decode a code unit.
///
/// @param data Code units.
/// @param codepoint Value of code point.
/// @return Next code unit location.
///
const void* decode(const void* data, Codepoint* codepoint) const override;
///
/// Get next code unit location.
///
/// @param data Code units.
/// @return Next code unit location.
///
const void* next(const void* data) const override;
};
} // namespace Fonts
} // namespace Graphics
} // namespace JinEngine
#endif
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