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#ifndef __JE_TEXT_H__
#define __JE_TEXT_H__

#include <vector>

#include "../../common/object.h"

namespace JinEngine
{
    namespace Graphics
    {
        namespace Fonts
        {

            typedef unsigned int Codepoint;

            typedef std::vector<Codepoint> Content;

            class Text;

            class Decoder;

            /// 
            /// Supported text encoding. 
            /// 
            enum Encode
            {
                UTF8,  ///< utf-8
                ASCII, ///< ASCII
            };

            /// 
            /// Decoded text. Saved as unicode codepoints.
            /// 
            class Text : public Object
            {
            public:
                ///
                ///
                ///
                Text(Encode encode, const void* data);

                ///
                ///
                ///
                Text(Encode encode, const void* data, unsigned int length);

                ///
                ///
                ///
                ~Text();

                ///
                ///
                ///
                const Content& getContent() const;

                ///
                ///
                ///
                const Content& operator*() const;

            private:
                ///
                ///
                ///
                class Iterator
                {
                public:

                    ///
                    ///
                    ///
                    Iterator(const Iterator& itor);

                    ///
                    ///
                    ///
                    Iterator(const Encode& encode, const void* data, unsigned int length);

                    ///
                    ///
                    ///
                    ~Iterator();

                    ///
                    ///
                    ///
                    Codepoint get();

                    //Iterator begin();
                    //Iterator end();

                    ///
                    ///
                    ///
                    void toBegin();

                    ///
                    ///
                    ///
                    void toEnd();

                    ///
                    ///
                    ///
                    Codepoint operator *();

                    ///
                    ///
                    ///
                    Iterator& operator ++();

                    ///
                    ///
                    ///
                    Iterator operator ++(int);

                    ///
                    ///
                    ///
                    bool operator !=(const Iterator& itor);

                    ///
                    ///
                    ///
                    bool operator ==(const Iterator& itor);

                private:

                    ///
                    ///
                    ///
                    void operator = (const Iterator&);

                    ///
                    ///
                    ///
                    const Encode encode;

                    ///
                    ///
                    ///
                    const Decoder* decoder;

                    ///
                    ///
                    ///
                    const void* p;

                    ///
                    ///
                    ///
                    const void* const data;

                    ///
                    ///
                    ///
                    unsigned int length;

                };

                ///
                ///
                ///
                Content content;

            };

        }
    } // namespace Graphics
} // namespace JinEngine

#endif