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path: root/src/libjin/graphics/graphic.h
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#ifndef __JE_GRAPHIC_H__
#define __JE_GRAPHIC_H__
#include "../core/configuration.h"
#if defined(jin_graphics)

#include "../common/object.h"
#include "../math/quad.h"
#include "../math/vector2.hpp"
#include "../math/transform.h"

#include "renderable.h"
#include "opengl.h"
#include "bitmap.h"

namespace JinEngine 
{
	namespace Graphics
	{

		/// 
		/// Class inherites Graphic doesn't keep any state such as origin, scale and other properties. Very low 
		/// level visualized resources.
		///
		class Graphic : public Object, public Renderable
		{
		public:
			/// 
			///
			///
			Graphic(int w = 0, int h = 0);

			///
			/// 
			/// 
			Graphic(const Bitmap* bitmap);

			/// 
			/// 
			///
			virtual ~Graphic();

			/// 
			/// 
			/// 
			inline int getWidth() const { return mSize.w(); }

			/// 
			/// 
			/// 
			inline int getHeight() const { return mSize.h(); }

			/// 
			/// Get opengl texture token.
			/// 
			/// @return OpenGL texture token.
			///
			inline GLuint getGLTexture() const { return mTexture; }

			/// 
			/// 
			/// 
			void setFilter(GLint min, GLint max);

			/// 
			/// Render graphic single with given coordinates.
			/// 
			void render(float x, float y, float sx = 1, float sy = 1, float r = 0, float ox = 0, float oy = 0) const;

			/// 
			/// Render part of graphic single with given coordinates.
			/// 
			void render(const Math::Quad& slice, float x, float y, float sx = 1, float sy = 1, float r = 0, float ox = 0, float oy = 0) const;

			///
			/// Render with transform.
			///
			void render(const Math::Transform& transform) const;

			///
			///
			///
			void render(const Math::Quad& slice, const Math::Transform& transform) const;

		protected:
			Math::Vector2<uint> mSize;

		private:
			GLuint mTexture;

		};
	
	} // namespace Graphics
} // namespace JinEngine

#endif // defined(jin_graphics)

#endif // __JE_GRAPHIC_H__