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#ifndef __JE_GRAPHIC_H__
#define __JE_GRAPHIC_H__
#include "../core/configuration.h"
#if defined(jin_graphics)
#include "../common/object.h"
#include "../math/quad.h"
#include "../math/vector2.hpp"
#include "../math/transform.h"
#include "renderable.h"
#include "opengl.h"
#include "bitmap.h"
namespace JinEngine
{
namespace Graphics
{
///
/// Class inherites Graphic doesn't keep any state such as origin, scale and other properties. Very low
/// level visualized resources.
///
class Graphic : public Object, public Renderable
{
public:
///
///
///
Graphic(int w = 0, int h = 0);
///
///
///
Graphic(const Bitmap* bitmap);
///
///
///
virtual ~Graphic();
///
///
///
inline int getWidth() const { return mSize.w(); }
///
///
///
inline int getHeight() const { return mSize.h(); }
///
/// Get opengl texture token.
///
/// @return OpenGL texture token.
///
inline GLuint getGLTexture() const { return mTexture; }
///
///
///
void setFilter(GLint min, GLint max);
///
/// Render graphic single with given coordinates.
///
void render(float x, float y, float sx = 1, float sy = 1, float r = 0, float ox = 0, float oy = 0) const;
///
/// Render part of graphic single with given coordinates.
///
void render(const Math::Quad& slice, float x, float y, float sx = 1, float sy = 1, float r = 0, float ox = 0, float oy = 0) const;
///
/// Render with transform.
///
void render(const Math::Transform& transform) const;
///
///
///
void render(const Math::Quad& slice, const Math::Transform& transform) const;
protected:
Math::Vector2<uint> mSize;
private:
GLuint mTexture;
};
} // namespace Graphics
} // namespace JinEngine
#endif // defined(jin_graphics)
#endif // __JE_GRAPHIC_H__
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