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#ifndef __JE_GRAPHIC_H__
#define __JE_GRAPHIC_H__
#include "../core/configuration.h"
#if defined(jin_graphics)

#include "../common/object.h"
#include "../math/quad.h"
#include "../math/vector2.hpp"
#include "../math/transform.h"

#include "renderable.h"
#include "opengl.h"
#include "bitmap.h"

namespace JinEngine 
{
    namespace Graphics
    {

        /// 
        /// Class inherites Graphic doesn't keep any state such as origin, scale and other properties. Very low 
        /// level visualized resources.
        ///
        class Graphic : public Object, public Renderable
        {
        public:
            /// 
            ///
            ///
            Graphic(int w = 0, int h = 0);

            ///
            /// 
            /// 
            Graphic(const Bitmap* bitmap);

            /// 
            /// 
            ///
            virtual ~Graphic();

            /// 
            /// 
            /// 
            inline int getWidth() const { return mSize.w(); }

            /// 
            /// 
            /// 
            inline int getHeight() const { return mSize.h(); }

            /// 
            /// Get opengl texture token.
            /// 
            /// @return OpenGL texture token.
            ///
            inline GLuint getGLTexture() const { return mTexture; }

            /// 
            /// 
            /// 
            void setFilter(GLint min, GLint max);

            /// 
            /// Render graphic single with given coordinates.
            /// 
            void render(float x, float y, float sx = 1, float sy = 1, float r = 0, float ox = 0, float oy = 0) const;

            /// 
            /// Render part of graphic single with given coordinates.
            /// 
            void render(const Math::Quad& slice, float x, float y, float sx = 1, float sy = 1, float r = 0, float ox = 0, float oy = 0) const;

            ///
            /// Render with transform.
            ///
            void render(const Math::Transform& transform) const;

            ///
            ///
            ///
            void render(const Math::Quad& slice, const Math::Transform& transform) const;

        protected:
            Math::Vector2<uint> mSize;

        private:
            GLuint mTexture;

        };
    
    } // namespace Graphics
} // namespace JinEngine

#endif // defined(jin_graphics)

#endif // __JE_GRAPHIC_H__