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#ifndef __JE_IMAGE_H__
#define __JE_IMAGE_H__

#include "bitmap.h"

namespace JinEngine
{
    namespace Graphics
    {

        /// 
        /// A readonly bitmap.
        /// 
        /// Just like bitmap but only from image file. The pixels data is readonly.
        ///
        class Image : public Bitmap
        {
        public:
            /// 
            /// Image constructor.
            /// 
            Image();

            Image(const char* path);

            Image(const void* imgData, size_t size);

            /// 
            /// Image destructor.
            ///
            ~Image();

        private:
            // Disable setters inherited from Bitmap.
            void bind(Color* pixels, int w, int h);
            void resetPixels(const Color* pixels, int w, int h);
            void resetPixels(const Color& pixels, int w, int h);
            void setPixel(const Color& pixel, int x, int y);
            void setPixels(Color pixels);
            void setPixels(Color* pixels);

        };

    } // namespace Graphics
} // namespace JinEngine

#endif