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#ifndef __JE_IMAGE_H__
#define __JE_IMAGE_H__
#include "bitmap.h"
namespace JinEngine
{
namespace Graphics
{
///
/// A readonly bitmap.
///
/// Just like bitmap but only from image file. The pixels data is readonly.
///
class Image : public Bitmap
{
public:
///
/// Image constructor.
///
Image();
Image(const char* path);
Image(const void* imgData, size_t size);
///
/// Image destructor.
///
~Image();
private:
// Disable setters inherited from Bitmap.
void bind(Color* pixels, int w, int h);
void resetPixels(const Color* pixels, int w, int h);
void resetPixels(const Color& pixels, int w, int h);
void setPixel(const Color& pixel, int x, int y);
void setPixels(Color pixels);
void setPixels(Color* pixels);
};
} // namespace Graphics
} // namespace JinEngine
#endif
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