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#ifndef __JE_GRAPHICS_SPRITE_BATCH_H__
#define __JE_GRAPHICS_SPRITE_BATCH_H__
#include "../common/je_object.h"
#include "shaders/je_shader.h"
#include "je_renderable.h"
namespace JinEngine
{
namespace Graphics
{
class SpriteBatch : public Object, public Renderable
{
public:
private:
static void createDefaultShader();
//Shaders::Shader
};
} // namespace Graphics
} // namespace JinEngine
#endif
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