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path: root/src/libjin/graphics/je_sprite_batch.h
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#ifndef __JE_GRAPHICS_SPRITE_BATCH_H__
#define __JE_GRAPHICS_SPRITE_BATCH_H__

#include "../common/je_object.h"

#include "shaders/je_shader.h"
#include "je_renderable.h"

namespace JinEngine
{
    namespace Graphics
    {

        class SpriteBatch : public Object, public Renderable
        {
        public:


        private:
            static void createDefaultShader();

            //Shaders::Shader

        };

    } // namespace Graphics
} // namespace JinEngine 

#endif