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path: root/src/libjin/graphics/je_texture.h
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#ifndef __JE_TEXTURE_H__
#define __JE_TEXTURE_H__
#include "../core/je_configuration.h"
#if defined(jin_graphics)

#include "GLee/GLee.h"

#include "je_color.h"
#include "je_graphic.h"
#include "je_bitmap.h"

namespace JinEngine 
{ 
    namespace Graphics
    {

        /// 
        /// 
        /// 
        class Texture : public Graphic
        {
        public:
/*
            /// 
            /// 
            /// 
            static Texture* createTexture(const char* path);

            /// 
            /// 
            /// 
            static Texture* createTexture(Bitmap* bitmap);

            ///
            ///
            ///
            static Texture* createTexture();
*/

            /// 
            /// 
            /// 
            Texture();

            /// 
            /// 
            /// 
            Texture(const char* path);

            /// 
            /// 
            /// 
            Texture(const Bitmap* bitmap);

            /// 
            /// 
            /// 
            ~Texture();

        };

    } // namespace Graphics
} // namespace JinEngine

#endif // jin_graphics

#endif // __JE_TEXTURE_H__