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path: root/src/libjin/graphics/je_window.cpp
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#include "../core/je_configuration.h"
#if defined(jin_graphics)

#include <iostream>

#include "../common/je_exception.h"
#include "../utils/je_utils.h"
#include "../audio/sdl/je_sdl_audio.h"
#include "../utils/je_log.h"

#include "shaders/je_shader.h"
#include "je_window.h"
#include "je_gl.h"
#include "je_canvas.h"

using namespace JinEngine::Graphics::Shaders;

namespace JinEngine
{
	namespace Graphics
	{

		bool Window::initSystem(const SettingBase* s)
		{
			jin_log_info("Initialize window system.");

			if (SDL_Init(SDL_INIT_VIDEO) < 0)
				return false; 

			const Setting* setting = (Setting*)s;
			mSize.w            = setting->width;
            mSize.h            = setting->height;
			mFps               = setting->fps;
			bool vsync         = setting->vsync;
			const char* title  = setting->title;
            const char* icon   = setting->icon;

			if (mWnd)
			{
				SDL_DestroyWindow(mWnd);
				SDL_FlushEvent(SDL_WINDOWEVENT);
			}

			SDL_GLContext ctx = NULL;

			if (ctx)
			{
				SDL_GL_DeleteContext(ctx);
			}

			SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 3);
			SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 1);
			SDL_GL_SetAttribute(SDL_GL_RED_SIZE, 8);
			SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, 8);
			SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 8);
			SDL_GL_SetAttribute(SDL_GL_ALPHA_SIZE, 8);
			SDL_GL_SetAttribute(SDL_GL_STENCIL_SIZE, 8);
			SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);

			int wx = SDL_WINDOWPOS_UNDEFINED,
				wy = SDL_WINDOWPOS_UNDEFINED;
        
			int flag = SDL_WINDOW_HIDDEN | SDL_WINDOW_OPENGL;
			if (setting->fullscreen) flag |= SDL_WINDOW_FULLSCREEN;
			if (setting->resizable) flag |= SDL_WINDOW_RESIZABLE;

            mWnd = SDL_CreateWindow(title, wx, wy, mSize.w, mSize.h, flag);
			if (mWnd == NULL)
				return false;

            // Set window icon
            try
            {
                Bitmap* bitmap = Bitmap::createBitmap(icon);
                SDL_Surface *surface;
                Color* pixels = const_cast<Color*>(bitmap->getPixels());
                uint w = bitmap->getWidth(), h = bitmap->getHeight();
                surface = SDL_CreateRGBSurfaceFrom(
                    pixels, w, h, 32, w * 4, Color::RMASK, Color::GMASK, Color::BMASK, Color::AMASK);
                SDL_SetWindowIcon(mWnd, surface);
                SDL_FreeSurface(surface);
            } catch (...) {}

			ctx = SDL_GL_CreateContext(mWnd);
			if (ctx == NULL) 
				return false;
			SDL_GL_SetSwapInterval(vsync ? 1 : 0);
			SDL_GL_MakeCurrent(mWnd, ctx);
			// Default configuration.
			gl.setClearColor(0, 0, 0, 0xff);
            glClear(GL_COLOR_BUFFER_BIT);
            gl.pushColor(0xff, 0xff, 0xff, 0xff);
			gl.enable(GL_BLEND);
			gl.enable(GL_TEXTURE_2D);
            // Default blend function.
            gl.setBlendMode(OpenGL::BlendMode::ALPHA);
			// Bind to default canvas.
            gl.unbindCanvas();
            gl.unuseShader();
			//Shader::unuse();
            // Avoid white blinnk.
            swapBuffers();

			return true;
		}

		void Window::quitSystem()
		{
            jin_log_info("Quit window system.");
			// disable opengl
			gl.disable(GL_BLEND);
			gl.disable(GL_TEXTURE_2D);
			// close window 
			SDL_DestroyWindow(mWnd);
			SDL_Quit();
		}

		void Window::swapBuffers()
		{
			if (mWnd)
				SDL_GL_SwapWindow(mWnd);
		}

		void Window::setTitle(const char* title)
		{
			SDL_SetWindowTitle(mWnd, title);
		};

	} // namespace Graphics
} // namespace JinEngine

#endif // defined(jin_graphics)