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#ifndef __JE_MESH_H__
#define __JE_MESH_H__
#include <vector>
#include "../math/bbox.h"
#include "vertex.h"
#include "graphic.h"
namespace JinEngine
{
namespace Graphics
{
///
/// A 2D mesh.
///
class Mesh : public Renderable, public Object
{
public:
Mesh();
void setGraphic(const Graphic* graphic);
void pushVertex(float x, float y, float u, float v, Color color = Color::WHITE);
void pushVertex(const Vertex& vertex);
inline Math::BBox getBound() { return mBound; }
void render(float x, float y, float sx, float sy, float r, float ox = 0, float oy = 0) const;
private:
///
/// Graphic binded.
///
const Graphic* mGraphic;
///
/// Bound box of mesh.
///
Math::BBox mBound;
///
///
///
std::vector<Vertex> mVertices;
};
} // namespace Graphics
} // namespace JinEngine
#endif
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