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path: root/src/libjin/graphics/mesh.h
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#ifndef __JE_MESH_H__
#define __JE_MESH_H__

#include <vector>

#include "../math/bbox.h"

#include "vertex.h"
#include "graphic.h"

namespace JinEngine
{
	namespace Graphics
	{

		///
		/// A 2D mesh.
		///
		class Mesh : public Renderable, public Object
		{
		public:
			Mesh();

			void setGraphic(const Graphic* graphic);
			void pushVertex(float x, float y, float u, float v, Color color = Color::WHITE);
			void pushVertex(const Vertex& vertex);
			inline Math::BBox getBound() { return mBound; }

			void render(float x, float y, float sx, float sy, float r, float ox = 0, float oy = 0) const;

		private: 
			///
			/// Graphic binded.
			///
			const Graphic* mGraphic;

			///
			/// Bound box of mesh.
			///
			Math::BBox mBound;

			///
			///
			///
			std::vector<Vertex> mVertices;

		};

	} // namespace Graphics
} // namespace JinEngine

#endif