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#ifndef __JE_OPENGL_H__
#define __JE_OPENGL_H__

#include <vector>

#include "../math/matrix.h"
#include "../math/transform.h"

//#include "GLee/GLee.h"
#include "glad/glad.h"

#include "color.h"

namespace JinEngine
{
	namespace Graphics
	{
		// Wrap OpenGL API.

		namespace Shaders { class Shader; };
		namespace Fonts { class Font; };

		class Texture;

		class Canvas;

		class OpenGL
		{
		public:	
			///
			/// Blend mode.
			/// https://www.andersriggelsen.dk/glblendfunc.php
			///
			enum class BlendMode
			{
				ALPHA = 1,
				ADDITIVE = 2,
				PREMULTIPLIEDALPHA = 3,
			};

			struct Stats
			{
				int drawCalls;
				//int drawCallsBatched;
				int canvasSwitches;
				int shaderSwitches;
				int fontSwitches;
				int textures;
				int canvases;
				int fonts;
				//int64 textureMemory;
			};

			static Canvas* const SCREEN;

			OpenGL();
			~OpenGL();

			bool loadGL();

			void init();

			void enable(GLenum cap);

			void disable(GLenum cap);

			void setClearColor(GLubyte r, GLubyte g, GLubyte b, GLubyte a);

			void pushColor(GLubyte r, GLubyte g, GLubyte b, GLubyte a = 255);

			void popColor();
			
			void flushError();
			
			GLuint genTexture();
			
			void deleteTexture(GLuint texture);
			
			void bindTexture2D(GLuint texture = 0);
			
			void setTexParameter(GLenum pname, GLint param);
			
			void texImage(GLint internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels = NULL);
			
			void texSubImage(GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels);
			
			void activeTextureUnit(unsigned int unit = 0);

			void drawArrays(GLenum mode, GLint first, GLsizei count);

			void drawBuffer(GLenum mode);

			void drawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices);

			void enableClientState(GLenum arr);

			void disableClientState(GLenum arr);

			GLuint genFrameBuffer();

			void bindFrameBuffer(GLuint fbo);

			void ortho(int w, float radio);

			void orthox(int w, int h);

			void setColor(Channel r, Channel g, Channel b, Channel a);

			void setColor(Color c);

			Color getColor();

			void clearMatrix();

			void pushMatrix();

			void translate(float x, float y);

			void scale(float sx, float sy);

			void rotate(float r);

			void popMatrix();

			///
			///
			///
			Math::Matrix getModelViewMatrix(const Math::Transform& tansform);

			///
			/// Get model view matrix.
			///
			Math::Matrix getModelViewMatrix(float x, float y, float sx, float sy, float r, float ox, float oy);

			///
			/// Get model view matrix.
			///
			Math::Matrix getModelViewMatrix();

			///
			/// Set orthogonal matrix.
			///
			void setProjectionMatrix(float l, float r, float b, float t, float n, float f);

			///
			/// Get orthogonal matrix.
			///
			const Math::Matrix& getProjectionMatrix();

			/// 
			/// 
			/// 
			void useShader(Shaders::Shader* shader);

			///
			///
			///
			void unuseShader();

			///
			///
			///
			Shaders::Shader* getShader();

			/// 
			/// 
			/// 
			void setFont(Fonts::Font* font);

			///
			///
			///
			void unsetFont();

			///
			///
			///
			Fonts::Font* getFont();

			/// 
			/// 
			/// 
			void bindCanvas(Canvas* canvas);

			///
			///
			///
			void unbindCanvas();
			
			///
			///
			///
			Canvas* getCanvas();

			///
			///
			///
			void setBlendMode(BlendMode mode);

			///
			///
			///
			BlendMode getBlendMode();

			///
			///
			///
			void resetStats();

			///
			///
			///
			Stats& getStats();

		private:

			///
			///
			///
			std::vector<Math::Matrix> mModelViewMatrices;

			///
			///
			///
			Math::Matrix mModelViewMatrix;

			///
			///
			///
			Math::Matrix mProjectionMatrix;

			///
			///
			///
			BlendMode mBlendMode;

			///
			///
			///
			Color mColor;

			///
			///
			///
			Canvas* mCanvas;

			///
			///
			///
			Shaders::Shader* mShader;

			///
			///
			///
			Fonts::Font* mFont;

			///
			///
			///
			Stats mStats;

		};

		// Singleton.
		extern OpenGL gl;

	} // namespace Graphics
} // namespace JinEngine

#endif // __JE_OPENGL_H__