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#ifndef __JE_PARTICLE_BATCH_H__
#define __JE_PARTICLE_BATCH_H__
#include "../../common/pool.hpp"
#include "particle.h"
namespace JinEngine
{
namespace Graphics
{
namespace Particles
{
///
/// Particle pool for reducing memory fragmentation.
///
typedef Pool<Particle> ParticlePool;
} // namespace Particles
} // namespace Graphics
} // namespace JinEngine
#endif
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