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#ifndef __JE_PARTICLE_BATCH_H__
#define __JE_PARTICLE_BATCH_H__

#include "../../common/pool.hpp"

#include "particle.h"

namespace JinEngine
{
	namespace Graphics
	{
		namespace Particles
		{

			///
			/// Particle pool for reducing memory fragmentation.
			///
			typedef Pool<Particle> ParticlePool;

		} // namespace Particles
	} // namespace Graphics
} // namespace JinEngine

#endif