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#ifndef __JE_PARTICLE_BATCH_H__
#define __JE_PARTICLE_BATCH_H__

#include "../../common/pool.hpp"

#include "particle.h"

namespace JinEngine
{
    namespace Graphics
    {
        namespace Particles
        {

            ///
            /// Particle pool for reducing memory fragmentation.
            ///
            typedef Pool<Particle> ParticlePool;

        } // namespace Particles
    } // namespace Graphics
} // namespace JinEngine

#endif