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path: root/src/libjin/graphics/renderable.h
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#ifndef __JE_RENDERABLE_H__
#define __JE_RENDERABLE_H__

namespace JinEngine
{
    namespace Graphics
    {

        namespace Shaders { class Shader; };

        enum class Origin
        {
            TOPLEFT,
            TOPCENTER,
            TOPRIGHT,
            MIDDLELEFT,
            MIDDLECENTER,
            MIDDLERIGHT,
            BOTTOMLEFT,
            BOTTOMCENTER,
            BOTTOMRIGHT
        };

        class Renderable
        {
        public:
            //void setShader(const Shaders::Shader* shader);

            virtual void render(float x, float y, float sx, float sy, float r) const {};
            virtual void render(float x, float y, float sx, float sy, float r, float ox, float oy) const {};
            virtual void render(float x, float y, float sx, float sy, float r, Origin origin) const {};

        protected:
            //const Shaders::Shader* mShader;

        };

    }
}

#endif