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// Ĭshader
static const char* default_shader = R"(
#VERTEX_SHADER
Vertex vert(Vertex v)
{
return v;
}
#END_VERTEX_SHADER
#FRAGMENT_SHADER
Color frag(Color col, Texture tex, Vertex v)
{
return col * texel(tex, v.uv);
}
#END_FRAGMENT_SHADER
)";
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