blob: e04c225c938bfeec29fe00baf6e31c8ae9d812a9 (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
|
// shader
static const char* font_shader = R"(
#VERTEX_SHADER
Vertex vert(Vertex v)
{
return v;
}
#END_VERTEX_SHADER
#FRAGMENT_SHADER
Color frag(Color col, Texture tex, Vertex v)
{
return Color(col.rgb, texel(tex, v.uv).a);
}
#END_FRAGMENT_SHADER
)";
|