1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
|
#include "graphic.h"
#include "sprite.h"
using namespace JinEngine::Math;
using namespace JinEngine::Graphics;
namespace JinEngine
{
namespace Graphics
{
Sprite::Sprite(const Graphic* graphic, const Math::Quad& quad, Origin origin)
: mGraphic(graphic)
, mQuad(quad)
{
setOrigin(origin);
}
Sprite::Sprite(const Graphic* graphic, const Math::Quad& quad, float ox, float oy)
: mGraphic(graphic)
, mQuad(quad)
, mOrigin(ox, oy)
{
}
Sprite::Sprite(const Graphic* graphic, Origin origin)
: mGraphic(graphic)
, mQuad(0, 0, graphic->getWidth(), graphic->getHeight())
{
setOrigin(origin);
}
Sprite::Sprite(const Graphic* graphic, float ox, float oy)
: mGraphic(graphic)
, mQuad(0, 0, graphic->getWidth(), graphic->getHeight())
, mOrigin(ox, oy)
{
}
Sprite::~Sprite()
{
}
Math::Vector2<int> Sprite::getSize()
{
return Math::Vector2<int>(mQuad.w, mQuad.h);
}
void Sprite::render(float x, float y, float sx, float sy, float r) const
{
if (mGraphic != nullptr)
mGraphic->render(mQuad, x, y, sx, sy, r, mOrigin.x(), mOrigin.y());
}
void Sprite::setOrigin(Origin origin)
{
int l = 0, r = 0, t = 0, b = 0;
Vector2<int> size = getSize();
r = size.w();
b = size.h();
Vector2<float>* org = const_cast<Vector2<float>*>(&mOrigin);
switch (origin)
{
case Origin::TOPLEFT:
org->set(l, t);
break;
case Origin::TOPCENTER:
org->set(r / 2.f, t);
break;
case Origin::TOPRIGHT:
org->set(r, t);
break;
case Origin::MIDDLELEFT:
org->set(l, b / 2.f);
break;
case Origin::MIDDLECENTER:
org->set(r / 2.f, b / 2.f);
break;
case Origin::MIDDLERIGHT:
org->set(r, b / 2.f);
break;
case Origin::BOTTOMLEFT:
org->set(l, b);
break;
case Origin::BOTTOMCENTER:
org->set(r / 2.f, b);
break;
case Origin::BOTTOMRIGHT:
org->set(r, b);
break;
}
}
} // namespace Graphics
} // namespace JinEngine
|