aboutsummaryrefslogtreecommitdiff
path: root/src/libjin/graphics/sprite.h
blob: a143c17fb5997ed19f941b63f69f63945501c7fa (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
#ifndef __JE_SPRITE_H__
#define __JE_SPRITE_H__

#include "../common/types.h"
#include "../math/vector2.hpp"

#include "color.h"
#include "graphic.h"
#include "renderable.h"

namespace JinEngine
{
	namespace Graphics
	{

		/// 
		/// A sprite is unit of rendering. Animation is based on sprite, but not texture or other graphic stuff.
		/// 
		class Sprite : public Object, public Renderable
		{
		public:

			Sprite(const Graphic* graphic, const Math::Quad& quad, Origin origin);

			Sprite(const Graphic* graphic, const Math::Quad& quad, float ox, float oy);

			Sprite(const Graphic* graphic, Origin origin);

			Sprite(const Graphic* graphic, float ox, float oy);

			virtual ~Sprite();

			Math::Vector2<int> getSize();

			void render(float x, float y, float sx, float sy, float r) const override;

		private:

			void setOrigin(Origin origin);

			const Math::Vector2<float> mOrigin;

			///
			/// Quad of graphic.
			///
			const Math::Quad mQuad;

			const Graphic* mGraphic;

		};

	} // namespace Graphics
} // namespace JinEngine

#endif