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path: root/src/libjin/graphics/sprite.h
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#ifndef __JE_SPRITE_H__
#define __JE_SPRITE_H__

#include "../common/types.h"
#include "../math/vector2.hpp"

#include "color.h"
#include "graphic.h"
#include "renderable.h"

namespace JinEngine
{
    namespace Graphics
    {

        /// 
        /// A sprite is unit of rendering. Animation is based on sprite, but not texture or other graphic stuff.
        /// 
        class Sprite : public Object, public Renderable
        {
        public:

            Sprite(const Graphic* graphic, const Math::Quad& quad, Origin origin);

            Sprite(const Graphic* graphic, const Math::Quad& quad, float ox, float oy);

            Sprite(const Graphic* graphic, Origin origin);

            Sprite(const Graphic* graphic, float ox, float oy);

            virtual ~Sprite();

            Math::Vector2<int> getSize();

            void render(float x, float y, float sx, float sy, float r) const override;

        private:

            void setOrigin(Origin origin);

            const Math::Vector2<float> mOrigin;

            ///
            /// Quad of graphic.
            ///
            const Math::Quad mQuad;

            const Graphic* mGraphic;

        };

    } // namespace Graphics
} // namespace JinEngine

#endif