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path: root/src/libjin/graphics/sprite_sheet.cpp
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#include <vector>

#include "../math/quad.h"

#include "sprite_sheet.h"

using namespace std;

using namespace JinEngine::Math;

namespace JinEngine
{
	namespace Graphics
	{

		SpriteSheet::SpriteSheet(const Graphic* graphic)
			: mGraphic(graphic)
		{
		}

		Sprite* SpriteSheet::createSprite(const Math::Quad& quad, Origin origin)
		{
			Sprite* spr = new Sprite(mGraphic, quad, origin); 
			return spr;
		}

		Sprite* SpriteSheet::createSprite(const Math::Quad& quad, float ox, float oy)
		{
			Sprite* spr = new Sprite(mGraphic, quad, ox, oy);
			return spr;
		}

		std::vector<Sprite*> SpriteSheet::createSprites(uint count, uint row, uint colum, uint w, uint h, Origin origin, uint offx, uint offy)
		{
			vector<Sprite*> sprites;
			int i = 0;
			for (int r = 0; r < row; ++r)
			{
				for (int c = 0; c < colum; ++c)
				{
					Quad quad; 
					quad.x = (r * colum + c) * w + offx;
					quad.y = r * h + offy;
					quad.w = w; 
					quad.h = h;
					Sprite* spr = new Sprite(mGraphic, quad, origin);
					sprites.push_back(spr);
					if ((++i) == count)
						goto done;
				}
			}
			done:
			return sprites;
		}

		vector<Sprite*> SpriteSheet::createSprites(uint count, uint row, uint colum, uint w, uint h, float ox, float oy, uint offx, uint offy)
		{
			vector<Sprite*> sprites;
			int i = 0;
			for (int r = 0; r < row; ++r)
			{
				for (int c = 0; c < colum; ++c)
				{
					Quad quad;
					quad.x = (r * colum + c) * w + offx;
					quad.y = r * h + offy;
					quad.w = w;
					quad.h = h;
					Sprite* spr = new Sprite(mGraphic, quad, ox, oy);
					sprites.push_back(spr);
					if ((++i) == count)
						goto done;
				}
			}
			done:
			return sprites;
		}

	}
}