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#include <vector>
#include "../math/quad.h"
#include "sprite_sheet.h"
using namespace std;
using namespace JinEngine::Math;
namespace JinEngine
{
namespace Graphics
{
SpriteSheet::SpriteSheet(const Graphic* graphic)
: mGraphic(graphic)
{
}
Sprite* SpriteSheet::createSprite(const Math::Quad& quad, Origin origin)
{
Sprite* spr = new Sprite(mGraphic, quad, origin);
return spr;
}
Sprite* SpriteSheet::createSprite(const Math::Quad& quad, float ox, float oy)
{
Sprite* spr = new Sprite(mGraphic, quad, ox, oy);
return spr;
}
std::vector<Sprite*> SpriteSheet::createSprites(uint count, uint row, uint colum, uint w, uint h, Origin origin, uint offx, uint offy)
{
vector<Sprite*> sprites;
int i = 0;
for (int r = 0; r < row; ++r)
{
for (int c = 0; c < colum; ++c)
{
Quad quad;
quad.x = (r * colum + c) * w + offx;
quad.y = r * h + offy;
quad.w = w;
quad.h = h;
Sprite* spr = new Sprite(mGraphic, quad, origin);
sprites.push_back(spr);
if ((++i) == count)
goto done;
}
}
done:
return sprites;
}
vector<Sprite*> SpriteSheet::createSprites(uint count, uint row, uint colum, uint w, uint h, float ox, float oy, uint offx, uint offy)
{
vector<Sprite*> sprites;
int i = 0;
for (int r = 0; r < row; ++r)
{
for (int c = 0; c < colum; ++c)
{
Quad quad;
quad.x = (r * colum + c) * w + offx;
quad.y = r * h + offy;
quad.w = w;
quad.h = h;
Sprite* spr = new Sprite(mGraphic, quad, ox, oy);
sprites.push_back(spr);
if ((++i) == count)
goto done;
}
}
done:
return sprites;
}
}
}
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